Star Fusion

170
+5
170

Fuse your way to an 56Iron core!

New Game

How to play: Use your arrow keys to move the tiles. When two tiles with can be fused ( check the fusion table below ) they fuse!

*This has been simplified to make winning possible, we did however try to follow the fusion pathways that occur naturally in old stars as accurately as possible!

Fusion reference (what combines into what)
A + B Result Note
Hydrogen + Hydrogen Deuteron
Deuteron + Hydrogen 3Helium
3Helium + 3Helium 4Helium
4Helium + 3Helium 7Beryllium
4Helium + 4Helium 8Beryllium
8Beryllium + 4Helium 12Carbon alpha
12Carbon + 4Helium 16Oxygen alpha
16Oxygen + 4Helium 20Neon alpha
20Neon + 4Helium 24Magnesium avoid (dead end)
16Oxygen + 16Oxygen 28Silicon fusion
12Carbon + 12Carbon 20Neon fusion
28Silicon + 4Helium 32Sulfur alpha
32Sulfur + 4Helium 36Argon alpha
36Argon + 4Helium 40Calcium alpha
40Calcium + 4Helium 44Titanium alpha
44Titanium + 4Helium 48Chromium alpha
48Chromium + 4Helium 52Iron alpha
52Iron + 4Helium 56Nickel alpha

Magnesium is flagged because the current rule set shows no onward fusion from 24Magnesium in this build, so it can trap runs.

Decay reference (what falls back)
From To
7Beryllium 4Helium
8Beryllium 4Helium
20Neon 16Oxygen
52Iron 48Chromium
56Nickel 56Iron